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Task Bar Hero Farming Efficiency Calculator

Compare two stages using your own attempt time, clean clears, gold, XP, and useful-item log. The calculator normalizes both routes per hour so a slower high stage cannot hide behind a larger single reward.

Full-cycle timing Per-hour comparison No hidden or official rates

What should decide the winner?

The loaded values are a demonstration, not Task Bar Hero reward data. Replace every value with one consistent sample before using the verdict.

Route ACurrent highest stage

Use one consistent build and count the whole repeat cycle, not only the clean fight time.

Route BSafer repeat stage

Use one consistent build and count the whole repeat cycle, not only the clean fight time.

Example values loaded

Current comparison

Safer repeat stage leads for gold per hour

The leading route produces about 71.5% more on the selected metric using the current samples.

Current highest stage
13,642.1 gold/hr
Safer repeat stage
23,400 gold/hr
Route ACurrent highest stage
Success rate
60%
Clean clears / hour
11.4
Gold / hour
13,642.1
XP / hour
6,821.1
Useful hits / hour
1.89
Attempts / hour
18.9
Route BSafer repeat stage
Success rate
95%
Clean clears / hour
36
Gold / hour
23,400
XP / hour
12,600
Useful hits / hour
5.68
Attempts / hour
37.9
Directional sample

At least 10 attempts per route. Useful for the next test block, but still sensitive to short streaks.

Make the next comparison cleaner

Route math is only as useful as the sample. Keep the build, useful-item definition, and timing method fixed while comparing stages.

1. Define two routes

Compare the current highest stage with one safer repeat stage. Do not change party, FPS, or farming target halfway through a sample.

2. Record the whole cycle

Log attempts, clean clears, and average time including failures and reset friction. Ten attempts is a start; thirty is a stronger read.

3. Test the winner again

Use the leading route for one more equal block. Keep it only if the hourly advantage survives a second sample.

What the calculator actually computes

Attempts per hour are based on your average full-cycle time. Clean clears per hour apply your recorded success ratio. Gold and XP per hour multiply clean clears by your per-clear inputs. Useful-item hits use your own hit count divided by clean clears, then normalize it per hour.

The page never fetches your Steam account, inventory, save file, market, or server data. It does not publish official drop rates or claim that a short sample predicts future rewards.

Use the right target

Gold, XP, useful items, and clean clears can select different winners. Decide the current bottleneck first instead of combining unlike rewards into a fake universal score.

Source and confidence

This fan-made tool was prompted by recurring player questions about which stage is actually efficient. The formula is transparent and the data is yours. See the original community question on the Task Bar Hero subreddit.

Route math is one part of farming

Use the focused farming guides when the real blocker is Soulstone, chest expectations, a dry streak, or a Rune/Cube spend.

Before trusting the hourly result

The calculator is intentionally narrow: compare two observed routes and choose the next test, without inventing official mechanics.

Does a higher Task Bar Hero stage always farm faster?

No assumption is built into this calculator. A higher stage can lose on hourly output if attempts take longer or fail more often. Enter both route samples and compare the result you actually care about.

What should average attempt time include?

Use the full repeat cycle: combat, failure time, reward handling, and the delay before the next attempt. Mixing clear-only time on one route with full-cycle time on the other will distort the comparison.

Where do the gold, XP, and useful-item values come from?

They come only from the numbers you enter. The example values are placeholders and are not official Task Bar Hero rewards, datamined values, or live server data.

What counts as a useful item hit?

Define it before testing: for example, an upgrade, a crafting input you need, or an item you would keep. Use the same definition for both routes.

How many attempts should I record?

Ten attempts per route can give an early direction. Thirty or more makes the comparison less sensitive to one short streak. Keep the build and farming conditions as similar as possible.

Does this include offline rewards or chest drop rates?

No. Compare online route samples with online route samples. The tool does not claim official chest rates, Soulstone rates, hidden loot tables, or offline formulas.